During Season 2 of DFWLARP, one of the key things we focused on was attempting to simplify die pools that were used in Skill based checks. Towards that end, all die pools were brought to a single formula of <Attribute> + <Skill> + <Bonus> – <Penalty>. For the most part this change was well received, and made it very easy for players to know what traits should be put together in order to create a Die Pool. One of the unfortunate side effects of this change, however, was that it effectively made purchasing any Finesse based Attributes (Wits, Dexterity, Manipulation) seemed somewhat redundant, as there was no real use for them. At that point in time, I responded to the Finesse Attributes limited value by tying Downtimes into those Attributes. But since we no longer will have Downtime limits any longer (go read http://dfwlarp.com/st-notes/undeath-and-taxes/ if you don’t know what I am referring to), there’s really no reason to continue using the Finesse Attributes any longer.
With this in mind, we’ll no longer be tracking the Finesse Attributes on characters. Now, this will impact certain Merits (those that specifically allow a Finesse Attribute to be substituted for a Power attribute), and we’ll need to adjust character creation rules to reduce the number of Attribute points available when a new character is being created. By taking these actions though, the initial character creation process and the Skill die pools assembly should be an easier effort going forward for both new and existing players.
Welcome to full Power (Attributes) for everything, let me know if you have any questions on how this will work!