Category: Admin Stuff

Equipping Experience

               As we continue to approach our first actual game, I wanted to take a moment to talk about Experience Points and how they will be tracked going forward. As I have mentioned previously, improving your Character Traits no longer takes individual downtimes, so the only thing that limits your character growth is how many Experience Points you have available for your character. With that in mind, we’re changing the way that Experience Points are tracked. Historically, I had created a database system, and was entering in all spends and gains for each character as players performed activities and made requests to spend points. This was a lot of maintenance work for me obviously and so I am glad to be trying a different methodology this time around.

               As you (hopefully) know by now, we are tracking character sheets inside of the WorldAnvil system ( If you have not yet signed up for the system, please do so now, as we are getting very close to starting game; and this is literally your only way to have a character in our system. Debi has created an excellent document for getting signed up into our system, which she has made into a PDF ( Once you have made your character in WorldAnvil, you will see there are several tabs available for you to review information about your character, similar to Debi’s as shown here:

Example of Character Profile

               Once your character has been added, the Experience Point gains and spends will be recorded inside the “Equipment” tab. Once again, for reference, this is an example taken from Debi’s character:

Example of the Equipment (Experience) Screen

Here are the important things to note with regards to Experience Points. First, the Name Field should show the reason for the change to the Experience log. When you are recording your purchases, you should list what you are buying (Strength 2, Prime 4, Striking Looks (2), etc.) as well as the date you are making the purchase. Second, the Type Field should always be Currency (for consistency). Third, the Quantity Field should be a negative number matching the number of Experience Points you are spending. For example, if you are purchasing Strength 2 for your character, you should place -10 in the Quantity Field. Fourth, the Weight Field should be set to 1. The exception to this is when you are purchasing something without spending Experience Points, such as when you are using Bonus Traits, in which case it should be set to 0. Each purchase you make should be on a separate line in order to make reviewing your logs easier.  Additions to your Experience Log for activities such as attending game and such will be handled on the storyteller side, so you will not have to worry about that. Finally, remember that you are not allowed to make purchases that would cause your total Experience Points to go into the negative. Please let me know if you have a specific need to exceed your limit, and we can discuss it further.

               And with that, you have the basics of how to make purchases using Experience Points for your character. As always, if you have any questions about Experience Points, or the system as a whole, please feel free to send them my way. Looking forward to seeing you all at game!

(S)Trait Talk

               Last month, we talked about the introduction of using Bonus Traits to purchase customizations for your starting character instead of following the traditional book design or Character Creation rules that we created. The ideal is to create a system where characters can focus in on the aspect of their supernatural that appeals to them most, and not have to spend points into abilities or powers that they aren’t actually interested in. For this document, I’d like to go over a “high level” overview of the method for character creation.

  1. Assign Attributes (4/3/2). Apply 4 dots (beyond the initial 1) to your Primary attribute section. You can go to 5 with this or split the 4 dots between the two attributes located in the section you chose as your Primary. Apply 3 dots (beyond the initial 1) to your Secondary attribute section. Again, this can be split up between those attributes, or spent all on one. Finally, apply 2 dots (beyond the initial 1) to your Tertiary attribute section, divided between those two attributes as you please. Remember that Attributes only have the Power Name and the Resistance Name to select from. The Finesse Attribute is no longer used.
  2. Assign Skills (11/7/4). Apply 11 dots to your Primary skill section. Skills do not have any dots by default, so you must apply at least 1 dot in order to be considered to have the respective skill in question. You can purchase up to 5 dots in a single Skill. Apply 7 dots to your Secondary skill section, following the same methodology as the Primary skill section. Finally, apply 4 dots to the Tertiary skill section.
  3. Your Supernatural Rating starts at 1.
  4. Your Specializations start at 3.
  5. Apply Bonus Traits. New characters are created with 30 Bonus Traits. The following chart shows the cost of adding additional dots to different areas.
    • 4 Bonus Traits = 1 Supernatural Trait (max rating 3)
    • 4 Bonus Traits = 1 Attribute Trait (max rating 5)
    • 2 Bonus Traits = 1 Skill Trait (max rating 5)
    • 3 Bonus Traits = 1 Power Trait (max rating 5; includes 1 Talent)
    • 1 Bonus Trait = 1 Merit Trait (max rating 5)
    • 1 Bonus Trait = 1 Specialization Trait (max rating 10)
  6. Determine Health: 5 + Size
  7. Determine Willpower: Resolve + Composure
  8. Determine Speed: 5 + Strength + Stamina
  9. Determine Initiative: Stamina + Composure

While not all inclusive, this sheet should provide a basic feel for what character creation will look like for characters in the next season. As always, if you have any questions about this, please feel free to let me know.

Your Character Needs More Social

With the start of the newest Season of DFWLARP, one of the things I wanted to focus on was to increase our online social connections. I believe that, by doing this, we can help increase interest and activity between games, and potentially draw in more players.

As you have probably seen, Debi has been working diligently to upgrade our forum site and establish connectivity between that site and many of the more commonly used social media sites. As part of this effort, we will be awarding bonus points for our newest DFWLARP season based on your interactions with the forum site.

Many of you have already previously signed onto the forums ( However, with the recent changes to the site, we are asking all players to fill in the new additional information fields related to your persona. This will help new players know who the individuals are behind the characters.

In order to update your profile, go to the Profile Page ( From there, you will see all the additional fields that have been added into the site. Of particular note, we have added the Player Name field, and the Pronoun fields. We’d like for everyone to take advantage of these fields, in order to help acclimate the people using the site with the individuals they are interacting with. In addition, you will also find references to some of the more common social sites (Facebook, Instagram, Twitter). Adding these fields will allow people to find and connect with you outside of the DFWLARP site. Once you have added the additional information, be sure to click the “Submit” button.

Completion of this profile section will award your character 10 experience points, which are not part of the standard monthly limit.

Additionally, we would like everyone to take pictures of yourself in costume (current or previous), and post them on your Instagram account (must be a public account to show up in the feed) with the hashtag #DFWLarp. This will allow our “People of DFWLarp” page ( to locate those pictures online, and add that to the page. Each unique picture posted to your account will award your character 2 experience points (up to a maximum of 10), which are not part of the standard monthly limit.

We’re very excited about the upcoming Season of DFWLarp, and we hope to bring in more features to help you get connected to both the game as well as the players in it. Looking forward to seeing you all soon!

Updates to DFWLARP Web Properties!

I have upgraded and updated our main website, and the forums attached. They should run both better and have more current information. We also have a few new social goodies to play with! If you have any other thoughts or ideas, let me know and I’ll try to implement them.


  • Upgraded WordPress
  • Cleaned up and updated all the documentation
  • Updated forms
  • Added Social Buttons (FB Page, Instagram, Twitter, TikTok, and Discord)
  • Added Social showcase component (FB Page, Instagram or Twitter) so you can now upload pics and videos with the #dfwlarp hashtag directly from game! (They show up in the right menu and the “Person” button)


  • Upgraded PHPBB
  • Purged all old stories and group affiliations (when you make new characters I’ll update what you can see)
  • Added new fields for user profile (Player Name, Pronouns) that show up on the member list for others to see.
  • Added colors to groups similar to our Discord Server (ex: vampires show as red in forums, mages blue, etc.)
  • Updated Theme (the old one broke when we upgraded, oops!) and am tweaking it so it looks like the website.
  • Reposted creation mechanics documentation with updated content.

NEW Facebook PAGE

  • We now have a page for DFWLARP on Facebook, it is still attached to the current (private) group.
  • All Events moved to “Page” and show up on our master website under the “Events” tab.

NEW Instagram Account

  • Upload pics and videos directly from game!

NEW TikTok Account

  • Videos are always fun!